Guest Editorial: Final Fantasy XII: A Long-Belated Intermediate Gameplay Perspective (Part 2)

This is part 2 of a guest editorial by michaias. His blog can be found on steemit at

In my last post on Final Fantasy XII, I hated on Vaan a lot. Then, I discussed that entry with a friend (check out his amazing pop culture blog in which he argues for, among other things, improved dinosaur representation in media), and he told me he always viewed Vaan and Penelo as Shakesperian-esque witness characters who are present to bear witness to events that don’t really involve them; Ashe and Basch are the real main characters. I can get behind that idea. It doesn’t make me like Vaan any more, but I like that reading of the story.

I don’t regret all my vitriol for Vaan, but I should also confess to a grave error that didn’t help matters. As soon as that fancy Zodiac job wheel popped on-screen for the first time, about an hour or so into the game, I was so distracted by the shiny that I couldn’t figure out how to spin it, so I just blasted through the in-game text prompts and kept right on jamming on that “X” button until I had made Vaan’s primary class into the default job the wheel starts on: white mage. God shitting damn it.

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Guest Editorial: Final Fantasy XII: A Long-Belated Intermediate Gameplay Perspective (Part 1)

This is a guest editorial by michaias. His blog can be found on steemit at

The year was 2006. I was sitting in my Japanese I college course, trying to pay attention and cram phrases like “Ii otenki, desu ne? (The weather is nice, isn’t it?)” into my head, crossing my legs, recrossing the other way, fidgeting, counting off the seconds on the clock on the wall while the only phrase that whipped around my skull on repeat was “Otearai wa doko desu ka? (Where is the bathroom?)” According to my painfully accurate count, class was supposed to end exactly one hundred and seventeen, eighteen, nineteen seconds ago, and according to my overly-full bladder, I was approximately twelve, eleven, ten seconds away from demonstrating for my nice, but garrulous, Japanese instructor exactly what the idiom “piss like a racehorse” means.

Continue reading “Guest Editorial: Final Fantasy XII: A Long-Belated Intermediate Gameplay Perspective (Part 1)”

Avalanche Studios Announces First Self Published Game

Shortly after it was revealed that Avalanche Studios would be partnering with Id Software for Rage 2, Avalanche has announced a new title. Generation Zero will be the studio’s first self developed and published game with no licenses or big publisher.

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Trigger and Arc System Works Announce ‘Kill la Kill’ Game

Arc System Works, following a series of teasers over the week of E3, has officially unveiled it’s next project. In collaboration with anime studio Trigger, Kill la Kill the Game was announced.

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E3 2018: ‘Sea of Solitude’ and Mental Health in Video Games

One of the most striking reveals at the EA Play 2018 conference was the game Sea of Solitude. As the newest EA Original (EA’s independent games initiative) it joins Fe from Zoink! Games and A Way Out from Hazelight Studios.

This new game from small developer Jo-Mei Games was shown off by it’s creative director Cornelia Geppert. In Sea of Solitude, players will control Kay, a young woman who that is suffering from the “loneliness of isolation.”

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E3 2018: Finji Games’ ‘Tunic’ Steals Hearts

Back in the Playstation 3 and Xbox 360 era, indie games were seen as distractions from what people wanted, those being ‘triple-A’ experiences. Fast forward to 2018 and the word “indie game” does not have the same negative connotation it used to.

Indie games’ prevalence and importance on the big stage of the Electronic Entertainment Expo continues to be clear. At Microsoft’s E3 2018 Press Conference, the push to show Xbox’s commitment to indie games was in full force.

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E3 2018: ‘Doom Eternal’ Teased

id Software’s Doom games are responsible for pioneering first-person shooters. They didn’t invent the concept, but delivered a fast paced, graphically amazing (at the time), and ultra-violent experience that led to countless imitators.

The series was revived in 2016 with a new entry, simply called DOOM. It brought back the stylized ultra-violence and lightning-quick action of the old games while still offering modern gameplay conveniences.

The sequel to that revival, Doom Eternal, was unveiled and teased during the Bethesda E3 conference.

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E3 2018: ‘NieR: Automata’ Coming to Xbox One

The critical darling of 2017 NieR: Automata is coming to the Xbox One on June 26, 2018. At the Microsoft E3 Press Conference showed off what will be called the “Become As Gods” edition.

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E3 2018: From Software’s New Game Given Name and Trailer

At Microsoft’s E3 2018 press briefing, From Software showed a trailer and gave a full name for its new game. Sekiro: Shadows Die Twice. The game was revealed and teased originally at 2017 Video Game Awards.

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E3 2018: ‘Halo Infinite’ Revealed

Microsoft’s E3 2018 conference started off with an intriguing look at the world and setting of Halo Infinite, the next game in 343 Industries’ long running shooter series.

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