The Japanese Gaming Renaissance

Video games for much of their infancy were closely associated with the Japanese giants that developed incredible experiences. During much of my childhood the country of Japan and the constant stream of incredible games coming from it went hand in hand. 

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Sleeping Nightmares: Cosmic Horror in Film

Imagine sitting in a glass boat floating upon an endless ocean. It’s a dark, moonless night. The light of countless stars twinkle and shine down, illuminating the limitless sea. The water is calm, almost like glass…

Above stretches the infinite void of space, filling the sky. Below the fragile glass vessel is nothing but the inky blackness of the crushing ocean depths.

Floating. Waiting. Vulnerable in the tiny glass boat.

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The Power of the Past: Nostalgia and “Coming Home”

Nostalgia is a powerful connection to the things we love.

Through all of our senses, it ties us to our memories. When you smell that food that brings you back to your childhood dinner table. When you hear the song that reminds you of that friend or family-member you don’t talk to anymore. Or even that movie that you saw as a child that conjures memories of those listless summer days when you recreated the hero’s adventures.

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Counter-Strke: Global Offensive MLG Columbus Major - Photo Credit: Joseph Soltis

‘Counter-Strike: Global Offensive’ – How A Game Became An Esport

Counter-Strike: Global Offensive is one of the biggest games out right now due to its following in the esports community, but what is Counter-Strike and why should anyone care about it?

The Counter-Strike franchise is a tactical first-person shooter game that pits a team of counter-terrorists against terrorists in situations that deal with tactical game-play situations. Situations like diffusing bombs and rescuing hostages.

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Nintendo’s Bid for Mindshare: The State of the Switch

           Nintendo had a monumental challenge on its hands with the launch of the Nintendo Switch, its new crossover handheld/home console, when it released on March 3rd. Nintendo had to prove that it could appeal to a general market while still re-capturing its target audience.
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A Tale of Two Parks: 1993 Versus 2015

As cinematic technology improves so should the storytelling techniques that guides the picture. While modern cinema has gotten more immersive and in depth from a visual standpoint, it’s clear that some directors and producers don’t know how to leverage those visuals to serve the story.

Back in 1993, Universal released Jurassic Park to great critical and commercial success. Directed by legendary director Steven Spielberg, the film went on to make over 356 million dollars domestically, according to the NPD group. It pioneered special effects in the 1990s and was one of the first films to use CGI, computer generated images, to successful effect. Continue reading “A Tale of Two Parks: 1993 Versus 2015”

Don’t Cry for Mankind: A Case for NieR: Automata

The early months of 2017 have been among the all-time strongest starts for video games. Nintendo’s The Legend of Zelda: Breath of the Wild, Atlus’ Persona 5 and Guerrilla Games’ Horizon Zero Dawn have raised the bar for the video games as a whole. In a single move, The Legend of Zelda completely rewrote the formula from previous Zelda games. Persona 5 took the successful blueprints from previous titles in the series and added a layer of beautiful animation and personality to every single screen and menu. Continue reading “Don’t Cry for Mankind: A Case for NieR: Automata”